Problem solving. Game development. Sharing knowledge.162 Locke St S · Hamilton, ON
Print and Play Creative ManufacturingCREATIVE
MANUFACTURING

LEARN / PRACTISE / DEMONSTRATE

One skill.
Your next possibility.

Choose a guided project, learn the essentials and show staff what you can do. Start with Safety, then follow your interests.

START HERE

Safety

Set up your first maker station

Set up: No equipment needed. Wear closed shoes, secure long hair and follow the staff clothing guidance for your station.

  1. Walk the shop

    Find the exits, first-aid point and the person supervising your session. Ask staff how to report an injury, damaged equipment or a spill.

  2. Prepare your space

    Choose a simple task with staff. Clear the bench, secure loose clothing and put on the protective equipment they specify. Keep food and drinks away from work.

  3. Practise stopping

    Point out hot, sharp, moving and electrical hazards at your station. Rehearse stopping the task and asking for help when something changes or feels wrong.

  4. Leave it ready

    Complete the agreed task under observation. Let staff make equipment safe, then put away tools and handle waste as directed.

What staff assess
  • Identify the exits, first-aid point and how to get staff help.
  • Demonstrate suitable clothing, tidy workspace and the correct protective equipment.
  • Explain hot surfaces, sharp tools, electrical boundaries and when to stop and ask.
  • Set up, work and clean up a simple task while staff observe.

Practice notes do not award a badge. A member of staff observes and signs off your work.

MAKE IT YOUR OWN

Choose one core skill that helps you make something you care about.

Arrange a guided session

AFTER SAFETY

Breadboard

Build a small light circuit

Set up: Staff-approved breadboard, LED, resistor, jumper wires and current-limited low-voltage supply. Staff choose the correct component values and supply settings.

Which holes connect?

Which holes connect? Read the hidden connections before adding components.
Read the hidden connections before adding components. Open full-size diagram

Build the complete circuit

Build the complete circuit. A red LED example with a nominal 3 V supply and 220 Ω resistor. Wires connect at their ends; crossing another wire or passing over a hole is not a connection.
A red LED example with a nominal 3 V supply and 220 Ω resistor. Wires connect at their ends; crossing another wire or passing over a hole is not a connection. Open full-size diagram

Trace the loop

Trace the loop. The same circuit shown as a schematic. Staff confirm the actual parts.
The same circuit shown as a schematic. Staff confirm the actual parts. Open full-size diagram

Which way does the LED go?

Which way does the LED go? Check the leads, the case and the actual component data.
Check the leads, the case and the actual component data. Open full-size diagram
  1. Map the connections

    With power disconnected, use the board markings and staff demonstration to identify connected rows, the centre gap and power rails. Some power rails are split.

  2. Lay out your circuit

    Follow the staff-provided diagram. Identify LED polarity and place the specified series resistor. Trace the entire route together before connecting power.

  3. Test one change

    Ask staff to check the wiring, then test. Disconnect power before moving a component. Investigate a simple fault by checking one connection at a time.

  4. Explain and rebuild

    Explain what the resistor and LED do. Show you can rebuild the circuit from the diagram and return the components correctly.

What staff assess
  • Identify breadboard connections, component polarity and a current-limited low-voltage supply.
  • Build an LED circuit with the correct resistor from a diagram.
  • Disconnect power before changing the circuit; find and correct a simple fault.
  • Explain and demonstrate a working circuit, then return the parts.

Practice notes do not award a badge. A member of staff observes and signs off your work.

MAKE IT YOUR OWN

Add an approved switch or develop a low-voltage project of your own.

Adafruit: how breadboards connect
See the workshop

AFTER SAFETY

Soldering

Assemble a small practice board

Set up: Staff-approved iron, stand, extraction, eye protection, solder and practice board. Staff select the operating temperature and materials.

Check components before soldering

Check components before soldering. Confirm polarity before making a permanent connection.
Confirm polarity before making a permanent connection. Open full-size diagram
  1. Set up with staff

    Secure the board and arrange the stand and extraction. Identify surfaces that stay hot. Keep the working area clear and follow the shop's hand-hygiene routine.

  2. Watch a joint

    Watch staff demonstrate the joint on the actual components you will use. Ask them to explain how much heat and solder the connection needs.

  3. Practise and inspect

    Make practice joints under supervision. Compare them with the examples and identify a bridge, poor wetting or an incomplete connection. Have staff guide any correction.

  4. Test and tidy

    With staff, inspect the unpowered board before the low-voltage functional test. Return the iron to its stand, follow the shutdown procedure and wash your hands.

What staff assess
  • Set up the iron, stand, extraction and protective equipment with staff.
  • Identify hot zones and demonstrate safe handling and hand hygiene.
  • Make and inspect several sound practice joints; identify a cold joint or bridge.
  • Assemble and test a simple low-voltage project, power down and clean the station.

Practice notes do not award a badge. A member of staff observes and signs off your work.

MAKE IT YOUR OWN

Build an approved electronics kit or solder a project you have planned with staff.

See the workshop

AFTER SAFETY

3D printing

Prepare a small first print

Set up: A shop-approved model, the correct printer and filament profile, and a staff member for the machine start.

  1. Match the setup

    Identify the printer, nozzle, material and build plate with staff. Confirm the model units and expected dimensions before choosing a profile.

  2. Plan the print

    Orient the model and discuss contact area and overhangs. Slice it, inspect the layer preview and compare estimated time, material and support requirements.

  3. Start under supervision

    Staff confirm the machine is ready. Follow its start procedure and watch the first layer. Explain what would make you stop and ask for help.

  4. Review the result

    Wait for the bed and part to be safe to handle. Remove the model using the approved method, inspect the result and record one change for the next print.

What staff assess
  • Choose the correct printer, material and build plate with staff.
  • Import and orient a model; inspect scale, supports, time and material estimate.
  • Follow the supervised start procedure and recognize a failing first layer.
  • Wait for safe removal, inspect the part and leave the printer ready.

Practice notes do not award a badge. A member of staff observes and signs off your work.

MAKE IT YOUR OWN

Prepare your own model or a shop-approved model for your next visit.

Our slicer basics guide Prepare a file for printing
See the workshop

AFTER SAFETY

3D design

Model a measured nameplate or small organizer

Set up: A ruler or calipers, a sketch and an idea with a clear purpose.

  1. Measure the problem

    Sketch the object and record units, outside dimensions and any space it must fit. Identify the features that matter most.

  2. Build an editable model

    Use the design tool demonstrated by staff. Create the main shape, add or remove a feature and keep the dimensions editable.

  3. Design for making

    Review walls, thin details, clearances and orientation with staff. Change one feature based on how the object will be printed and used.

  4. Save and explain

    Save the editable project and export a correctly scaled model. Show staff how another person could understand its purpose and change a dimension.

What staff assess
  • Measure and sketch an object with clear units and dimensions.
  • Build a simple editable model and change a measured feature.
  • Check wall thickness, clearances and how it could be manufactured.
  • Save the editable source and export a correctly scaled model; explain the design.

Practice notes do not award a badge. A member of staff observes and signs off your work.

MAKE IT YOUR OWN

Design an original accessory, fit an organizer to your space or make a prototype.

Explore the design studio Request custom storage
See the workshop

AFTER SAFETY

Hand tools

Measure and assemble a small project

Set up: Only the specific tools and materials approved by staff for your task. This badge does not cover every tool in the shop.

  1. Choose and inspect

    Explain the job and select tools with staff. Check for loose, damaged or unsuitable tools before beginning.

  2. Hold the work

    Demonstrate a stable clamping or support method. Identify where the tool could slip and keep hands clear of that path.

  3. Measure and assemble

    Mark the work, check your measurement and use the demonstrated tools under the agreed supervision. Stop if a part binds or slips.

  4. Check and return

    Inspect the assembly and show how it meets the plan. Report damaged tools, clear waste correctly and return the station ready for the next person.

What staff assess
  • Select and inspect the tools needed for a small assembly.
  • Clamp or support the work and keep hands outside the cutting or slipping path.
  • Measure, mark and assemble accurately using the demonstrated tools.
  • Check the result, identify damaged tools and return everything safely.

Practice notes do not award a badge. A member of staff observes and signs off your work.

MAKE IT YOUR OWN

Use the specific assessed tools on an approved assembly or finishing project.

Arrange a guided session

AFTER SAFETY

Coding

Make an input change an output

Set up: A studio computer and an approved starter project. Staff can choose a screen-based project or a low-voltage device.

  1. Explore the starter

    Run the project and identify its inputs and outputs. Explain what you expect to happen before editing anything.

  2. Make a deliberate change

    Change a variable, condition or loop to create a different result. Predict the effect, run it and compare the result.

  3. Find a bug

    Use a message, small test or inspection to narrow down a fault. Make one change at a time and keep a working version.

  4. Share a working project

    Save the project with a clear name and explain how someone else can run it. Show staff the change you made and how you tested it.

What staff assess
  • Open a starter project and explain its inputs and outputs.
  • Make a deliberate change using variables, conditions or repetition.
  • Find and fix a bug by testing one change at a time.
  • Save a working project and show staff how someone else can run it.

Practice notes do not award a badge. A member of staff observes and signs off your work.

MAKE IT YOUR OWN

Create a small game, an Atlas pack or an approved interactive device.

Arduino's built-in LED example Meet the Atlas system Explore our game studio
Arrange a guided session

AFTER SAFETY

Painting & finishing

Finish a small printed sample

Set up: A sample print and staff-approved paint, brushes and protection. Aerosols, solvents and powered finishing tools require separate staff direction.

  1. Plan the finish

    Choose a simple colour scheme and agree the materials, ventilation and protection with staff. Read the handling and drying guidance for the actual products.

  2. Prepare a sample

    Use the demonstrated preparation method. Inspect the surface and deal with dust or waste as directed before painting.

  3. Apply controlled coats

    Practise on the sample first. Apply the demonstrated coats, allowing the specified drying time and keeping wet parts clearly marked.

  4. Review and clean

    Inspect the finish and explain what you would improve. Clean brushes, handle wash water and waste as directed, and return the station ready.

What staff assess
  • Choose approved materials, ventilation and protection with staff.
  • Prepare a sample surface using the demonstrated method.
  • Apply controlled coats and explain drying and handling steps.
  • Show the finished sample and clean tools and waste correctly.

Practice notes do not award a badge. A member of staff observes and signs off your work.

MAKE IT YOUR OWN

Paint a miniature, finish a print or develop a colour study during your visit.

Arrange a guided session